We’re in control of a rocket ship, tearing across a planet, and it’s our goal to pick up energy crystals. Today, we’ll take a tour through Three.js by making a game that uses shaders, models, animation, and game logic. If your game works in the browser, then you have the lowest barrier to entry, which can only be a good thing.
#WEB GAME UI BROWSER DOWNLOAD#
Three.js can be an attractive option as a game development engine if you don’t want your users to need to download an app via an app store or have any setup to play your game. Finally, it provides an easy and native way to load our models into our scene.
#WEB GAME UI BROWSER HOW TO#
It also has a great set of samples that we can use to understand how to draw a variety of objects to the screen. But, this simpler approach means that it’s easier to learn and more optimized to do what it does best: draw objects to the screen.
Three.js, however, is more limited in its approach and doesn’t include things like physics or networking. For example, Unity and Unreal provide a way to render objects to the screen, but also a raft of other features, like networking, physics, and so on. Traditionally, a “ game engine” is comprised of multiple parts. Without it, we would need to interface directly with WebGL, which, while not impossible, can make even the smallest game development project take an incredible amount of time. Three.js makes it relatively straightforward for us, as developers, to draw 3D objects and models to the screen. Three.js’ project description on GitHub aptly describes Three.js as “…an easy to use, lightweight, cross-browser, general purpose 3D library.” You can follow along here as well as watching the video tutorial:īut first, let’s review what Three.js is and why is it a good choice for game development. In this article, we’ll look at how we can create a game using Three.js. The thought of attempting to deliver a game to a user through their browser would have seemed like an impossible task.įortunately, thanks to advancements in browser technologies and hardware acceleration becoming available in all popular browsers, improvements to JavaScript performance, and a steady increase in available processing power, creating interactive gaming experiences for browsers are becoming more and more common. Just a short time ago, the only way to create and deploy games was to choose a game engine like Unity or Unreal, learn the language, and then package up your game and deploy it to your platform of choice. Given the chance, I'll talk to you for far too long about why I love Flutter so much. Lewis Cianci Follow I'm a passionate mobile-first developer, and I've been making apps with Flutter since it first released.